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Spielst du gerne Karten? Versuch's mal mit Canasta - mit dieser neuen Browserversion. Jetzt spielen!. Hier findest Du die Spielregeln für das beliebte Kartenspiel Canasta. Canasta Royale is the BEST classic Canasta game created for Android. The game offers three levels of difficulty, three unique game modes as well as extensive. Hallo Canasta-Experten, folgende Frage: Natürlich kann man durch Anlegen einer wilden Karte ein reines Canasta mischen. Nach dem Melden darf der Spieler die anderen Karten vom Ablagestapel aufnehmen. Um anzuzeigen, dass das Paket eingefroren ist, wird die erste abgelegte wilde Karte bzw. In den meisten Regeln findet man, dass sie nicht mehr machen als schwarze 3, also den Haufen für den nächsten Spieler sperren. All the Jokers and twos are wild cards. Ein Spieler, der nur eine Karte auf der Hand hat, darf das Paket nicht kaufen, wenn dieses nur eine Karte enthält. Sie müssen sofort gemeldet werden. Die schwarze 3 damit kann man das packerl wo man die Karten ablegt für den nächsten spieler sperren. The game play is fast and is full of exciting twists. Die meisten dieser Abweichungen sind jedoch keine spezifisch österreichischen Spielweisen, sondern finden sich vielmehr als Regelvarianten in Oswald Jacoby's Revised Complete Canasta siehe Literaturverzeichnis. Ich meine gehört zu haben, dass das nicht geht. Wenn der Spieler in der Lage ist und dies tun möchte, meldet er. Habe nicht verstanden wo für es eine Trumpffarbe gibt.

canasta game -

Empfohlen Ihr Gerät sollte diese Anforderungen erfüllen, um das beste Ergebnis zu erzielen. Joker und 2 zum Sperren Ich verstehe immer noch nicht, wie die Sperren mit Joker oder 2 aufzulösen ist. Navigation Hauptseite Themenportale Zufälliger Artikel. Anfang der er verbreitete es sich bald über Uruguay und Argentinien. Glaube oder nicht, aber diese Geschichte ist wahr und so wurde dies eines der besten Kartenspiele der Welt. There was a problem loading some of the resources required for proper operation of the site. Das mit der schwarzen 3 ist falsch wenn man die auf der Hand hat zählt es 5 minus man kann auch wenn man alle schwarze drein hat auf den Tisch hin legen so das man sie sieht wenn man dann noch eine Karte hat kann man schluss machen das mit den roten dreien ist richtig wenn man alle 4 hat so sind es minus wenn man keinen zu hat mfg buscher. Anfang der er verbreitete es sich bald über Uruguay und Argentinien. Es ist bvb lewandowski erlaubt, den Ablagestapel durchzusehen und danach zu entscheiden, ob man das Paket kaufen möchte oder nicht. Beschreibung Canasta is the most traditional and loved card game by all. Laut bundesliga mannschaften Schilderung von Philip E. Abrechnung Hallo, wie wird am Schluss gezählt, die Canasta echt und unecht stream casino royale 1080pBzw. Minuspunkte gibt es nach Ende der Runde wenn: The initial dealer in canasta is chosen by any common method, although it should be remembered that there is no privilege or advantage to being the dealer. The side that first reaches a total of 5, wins a game. Wenn unsere Meldung mehr als aus 7 Karten besteht, dann nennen wir ihn dann Canasta. Es ist in Südamerika sehr beliebt und hat in den 50er Jahren die USA erobert, wo es mit zu lucky dino online casino beliebtesten Kartenspielen zählt. Siberian Storm Dual Play Slot - spela gratis nu Canasta ist eine Sammlung aus mindestens sieben Karten vom gleichen Rang, Dabei können auch wilde Beste Spielothek in Friedhalbing finden verwendet werden.

Game canasta -

Eine Ausnahme bilden die roten Dreien. Wilde Canasta bestehen gänzlich aus wilden Karten. Hallo Canasta-Experten, folgende Frage: Canasta wird mit französischen Spielkarten zwei Mal 52 Blatt plus vier Joker gespielt. Wertung Für jede gemeldete Karte erhält ein Spieler Pluspunkte. Das Teilen wechselt nach jedem Spiel im Uhrzeigersinn.

Game Canasta Video

How to play Canasta

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Ein Spieler kann an eigenen Meldungen und an denen seines Partners weitere Karten anlegen, man darf aber nicht an Meldungen der gegnerischen Partei anlegen. Haben Karten neben sich. Barrierefreiheit Laut Produktentwickler erfüllt dieses Produkt die Anforderungen für Barrierefreiheit und ist daher einfacher zu verwenden. Die Partei mit der geringeren Punktezahl zahlt an die gewinnende Partei den der Punktedifferenz entsprechenden Betrag. Und du hattest Recht, es gibt keine Trumpfkarten, das war zu ungenau beschrieben. The remaining cards are left in a stack in the center of the table. Hat seine Partei bereits ihre Erstmeldung gemacht und ist das Paket nicht eingefroren vgl. By continuing to browse and use this site, you are consenting to the use of cookies. Doch die Meldungen jedes Spielers müssen minium zwei natürliche Karten beinhalten und sollte immer in Überlegenheit sein. Eine Canasta mit natürlichen oder sauberen Karten wird höher punktiert als eine Canasta mit vermischten Wilden Karten. A range of Card Trays is also available. If you have been holding a three in your hand and decide you no longer wish to keep it, then during your turn you may lay the three face up Beste Spielothek in Benefeld finden your team's meld area and draw a replacement card from the stock. The same player then drops one card onto the discard pile. As usual, each turn is begun by jonas hector marktwert drawing the top card from the face-down stock or taking the whole of the discard pile. Already a Club Pogo member? Sport fußball em points position is taken into account Thai Paradise Spielautomat | Casino.com Schweiz the completion of the deal, not during it. Was this review helpful? The standard values of the cards online spiele deutsch kostenlos play are added to check whether the requirement has been met. Seefeld casino then begin your normal turn by drawing from the stock or possibly taking the discard pile. The game begins with each okey spiel being dealt a hand of 15 cards if the game is played more than three people, they are dealt 13 cards. The player may meld some cards and must do so if taking game canasta discard pile. Egal ob du schon jahrelang Canasta spielst oder einfach Lust auf eine neue Kartenspiel App für dein iPhone oder iPad hast: Am höhsten wird die wilde Canasta punktiert, also eine Meldung aus Beste Spielothek in Hummendorf finden Wilden Karten, die alle bei einer Bewegung ausgelegt werden können. Hat ein Spieler zwei Karten vom selben Wert wie die oberste Karte des Ablegestapels in der Hand ein echtes PaarBlackjack en Vivo | Casino.com Colombia darf er diese gemeinsam Beste Spielothek in Ahrenshöft finden der obersten Karte des Pakets melden und dann die übrigen Karten des Rugby weltmeisterschaft in sein Blatt aufnehmen. Eine Canasta mit natürlichen oder sauberen Karten wird höher punktiert als eine Canasta mit vermischten Casino en ligne gratuit sans depot Karten. Hol dir jetzt kostenlos Yatzy! Empfohlen Ihr Gerät sollte diese Anforderungen erfüllen, um das beste Ergebnis zu erzielen. Der Spieler, der links vom Kartengeber sitzt, beginnt.

The top card of the stack is then turned up, and placed to begin a second pile, called the discard.

Combinations known as melds are the key to winning in online canasta. The aim of the game is to get rid of your cards and gain 5 points from melds, canastas and red threes.

During the game, you can also lose points if you do not get rid of your cards before rivals. The game consists of a few hands. In canasta there are what are commonly known as wild cards, which are twos and jokers.

These can replace any other card. However, the melds of each player must contain a minimum of two natural cards, which should always outnumber the wild cards.

Therefore, melds consisting only of twos and jokers are not allowed, with the exception of wild canastas. A good meld in canasta online would be, for example, two aces, of hearts and spades, and a joker.

If your meld contains more than seven cards, then it is called a canasta. For this, a player receives bonus points. A canasta with natural cards is scored higher than a canasta with a mix of wild cards.

However, the highest number of points are awarded for a wild canasta, a meld of seven wild cards, which must be played in one move. A hand in online canasta ends at the moment when one of the players gets rid of all their cards, or when the stack of face down cards runs out.

Threes cannot be melded in the normal way. They have special functions, which are different depending on whether you play classic or modern American canasta.

A meld of seven cards is called a canasta. If all of the cards in it are natural, it is called a natural or pure or clean or red canasta; the cards are squared up and a red card is placed on top.

If it includes one or more wild cards it is called a mixed or dirty or black canasta; it is squared up with a natural black card on top, or one of the wild cards in it is placed at right-angles, to show that it is mixed.

In some versions of Canasta you may create a meld of more than seven cards, simply by continuing to add more cards of the same rank to an already complete canasta.

If it is allowed, a meld of eight or more cards is still regarded as a canasta. If any wild cards are added to a previously pure red canasta, it thereby becomes mixed black.

For each partnership, the first turn during a hand when they put down one or more melds is called their initial meld.

When making the initial meld for your partnership, you must meet a certain minimum count requirement , in terms of the total value of cards that you put down.

You are allowed to count several separate melds laid down at the same time in order to meet this requirement. In some versions including Modern American , the initial meld must be made entirely from your hand; in others including Classic you are allowed to use the top card of the discard pile along with cards from your hand to satisfy the minimum count, before picking up the remainder of the pile.

The initial meld requirement applies to a partnership, not to an individual player. Therefore, after either you or your partner have made a meld that meets the requirement, both of you can meld freely for the rest of that hand.

However, if the opponents have not yet melded, they must still meet the requirement in order to begin melding.

Canasta was standardised in the late 's and is still played in more or less this classic form in many parts of the world, including some parts of America.

However, those who prefer the "Modern American" game may prefer to skip this section , since many of the Classic rules are not relevant in that game.

As usual, there are four players in fixed partnerships, partners sitting opposite each other. Two 52 card standard packs plus 4 jokers are shuffled together to make a card pack.

The first dealer is chosen at random, and thereafter the turn to deal rotates clockwise after each hand.

The dealer shuffles and the player to dealer's right cuts. Each player is dealt 11 cards, and the rest of the cards are placed in a face-down stock pile in the centre of the table.

The top card of the stock is taken off and placed face up next to the stock pile, to start the discard pile. If this first face-up card is wild or a red three, another card is turned and places on top of it, continuing until a card which is not a wild card or red three is turned up; the wild card or red three should be stacked at right angles to the rest of the pile, to indicate that it is frozen see below.

Each player must immediately place face-up in front of them any red threes they were dealt, and draw an equal number of cards from the top of the face-down pile to replace them.

Every meld must contain at least two natural cards. The smallest meld, as usual, consists of three cards, which could be three natural cards such as or two natural cards and a wild card such as Q-Q Melds can grow as large as you wish.

A meld of seven or more cards counts as a canasta. No meld can contain more than three wild cards - so a six card meld must include at least three natural cards, and a canasta must contain at least four natural cards.

There is no limit on the number of natural cards that can be added to a complete canasta. A wild card added to a pure canasta of course makes it mixed.

Once a canasta contains three wild cards, no further wild cards can be added. It is not allowed for one partnership to have two separate melds of the same rank.

Any cards melded by a partnership which are the same rank as one of their existing melds are automatically merged into that meld, provided that the limit of three wild cards is not exceeded.

It is however quite possible and not unusual have a meld of the same rank as one of your opponents' melds. As usual, each turn is begun by either drawing the top card from the face-down stock or taking the whole of the discard pile.

The player may meld some cards and must do so if taking the discard pile. Each turn must be ended by discarding one card face-up on top of the discard pile.

A player may always opt to draw the top card of the face down pile. You can only take the discard pile if you can meld its top card, combined with cards from your hand if necessary.

There are additional restrictions on taking the discard pile if it is frozen against your partnership see below.

But first let us consider the case where the discard pile is not frozen against you. In that case, if the top card of the pile is a natural card from four up to ace , you can take the pile if either:.

The procedure for taking the pile was described in the general rules. You must show that you can use the top card in a valid meld before you are allowed to pick up the rest of the pile.

After picking up the pile, you can then make further melds. For example, if there is a five on top of the pile and another five buried, you cannot use a single five in your hand to take the pile and meld the three fives.

But if you have two fives in your hand you can meld these with the five on top of the pile, take the pile, and then add the other five to this meld.

Note that you can never take the discard pile if its top card is a wild card or a black three. Note also that it is not necessary to take the discard pile in order to meld.

If you wish, you can meld after drawing from the stock. When the discard pile is frozen against you, you can only take it if you hold in your hand two natural cards of the same rank as the top card of the discard pile, and you use these with the top discard to make a meld.

This meld can either be a new one, or could be the same rank as an existing meld belonging to your partnership, in which case the melds are then merged.

For example, suppose the pile is frozen against us and our team already has a meld of 4 sevens on the table. If the player before me discards a seven, I cannot pick up the discard pile unless I have two further sevens concealed in my hand.

If I do have 2 sevens in my hand, I can add them and the discarded seven to our meld making a canasta , and take the pile.

If your partnership has not yet melded, then in order to meld, the total value of the cards you lay down must meet a minimum count requirement.

This requirement depends on your partnership's cumulative score from previous hands as follows:. To achieve this count, you can of course put several melds at once, and the melds can be of more than the minimum size of three cards.

The standard values of the cards you play are added to check whether the requirement has been met. We have seen that if you have not yet melded, the discard pile is frozen against you.

Therefore, in order to achieve the minimum count, you must either meld entirely from your hand after drawing from the stock, or you must use two natural cards from your hand which match the top card of the discard pile.

In this second case, you can count the value of the top discard, along with the cards you play from your hand in this and any other melds, towards the minimum count.

You cannot count any other cards in the pile which you may intend to add in the same turn. You have two kings, two queens and a two in your hand. If your initial meld requirement is 50, you can meld K-K-K, Q-Q-2 using the king from the top of the pile, for 70 points.

You can then add the king and queen from the pile to these melds in the same turn if you wish. But you could not make this play if you needed a minimum count of Bonuses for red threes, canastas and so on cannot be counted towards meeting the minimum.

Even if you have a complete canasta in your hand, you are not allowed to put it down as your initial meld if the total value of its individual cards does not meet your minimum count requirement.

There is just one exception to the minimum count requirement. Suppose that your team has not yet melded, and that having drawn from the stock you are able to meld your entire hand including a canasta.

In this case you may meld you whole hand with or without a final discard and go out without having to meet any minimum count requirement.

In doing this you will score the extra bonus for going out concealed. This option remains available to a player who has exposed red threes, provided that they have not melded anything else.

The play ends as soon as a player goes out. You can only go out if your partnership has melded at least one canasta.

Once your side has a canasta, you may go out if you can and wish to, by melding all of your cards, or by melding all but one and discarding your last card.

It is legal to complete the required canasta and go out on the same turn. If your side does not yet have a canasta, you are not allowed to leave yourself without any cards at the end of your turn: It is against the rules in this case to meld all your cards except one.

You would then be forced to discard this last card, which would constitute going out illegally. Note that it is not always an advantage to go out as soon as you are able to; the cards left in your partner's hand will count against your side, and you may in any case be able to score more points by continuing.

If you are able to go out but unsure whether to do so, you may if you wish ask your partner "may I go out? This question can only be asked immediately after drawing from the stock or taking the discard pile, before making any further melds other than the one involving the top card of the pile if it was taken.

Your partner must answer "yes" or "no" and the answer is binding. If the answer is "yes", you must go out; if the answer is "no" you are not allowed to go out.

You are under no obligation to ask your partner's permission before going out; if you wish, you can simply go out without consulting your partner. Another way that play can end is when there are no more cards left in the face-down stock.

Play can continue with no stock as long as each player takes the previous player's discard and melds it. In this situation a player must take the discard if the pile is not frozen and if the discard matches any previous meld of that player's side.

As soon as a player is entitled to draw from the stock and chooses to do so, but there is no card in the stock, the play ends.

If a player draws a red three as the last card of the stock, the red three is placed face up as usual and then, since there is no replacement card that can be drawn from the stock, the play immediately ends.

The player who drew the red three is not allowed to meld nor discard. After the bonuses have been calculated, the cards melded by each team are counted using the standard values - see general rules.

Black threes are worth 5 points each. For ease of counting and checking, the usual method is to group the cards into piles worth points each.

Note that in a canasta, the values of the cards themselves are counted in addition to the bonus for the canasta, so for example a natural canasta of seven kings is really worth points altogether - for the canasta and 70 for the kings.

The cards remaining in the hands of the players are also counted using the same standard values, but these points count against the team and are subtracted from their score.

A cumulative total score is kept for each partnership. It is possible to have a negative score. When one or both partnerships have a total of 5, or more points at the end of a hand, the game ends and the side with the higher total score wins.

The margin of victory is the difference between the scores of the two sides. This newer version of Canasta incorporates some features from the variants Pennies from Heaven and Hand and Foot.

Those who have adopted it enjoy its stricter rules and find the classic version too easy in comparison. Cons Graphics were absolutely horrible.

Pros you can play canasta Cons the start screen is confusing until you move your mouse around. You are logged in as. Please submit your review for Canasta Card Game.

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All of the deuces twos and jokers are wild cards. With some restrictions, wild cards can be used during the game as substitutes for a natural card of any rank.

The threes have special functions and values, depending on which variation of Canasta is being played. Each player is dealt a hand of cards, and in the centre of the table is a face-down pile of cards called the stock and a face-up pile of cards called the discard pile.

The player to the left of the dealer plays first, and then the turn to play passes clockwise. A basic turn consists of drawing the top card of the stock, adding it to your hand without showing it to the other players, and discarding one card from your hand face up on top of the discard pile.

After drawing, but before discarding, you may sometimes be able to play some cards from your hand face up on the table.

To play cards to the table in this way is known as melding , and the sets of cards so played are melds. These melded cards remain face up on the table until the end of the play.

The play ends when a player goes out , i. You are only allowed to go out after your team has fulfilled certain conditions, which vary according to the type of canasta played but always include completing at least one seven-card meld or 'canasta' see below.

Having achieved this, you can go out by melding all but one of the cards in your hand and discarding this last card. In many versions of Canasta you can also go out by melding your whole hand, leaving no discard.

The game can also end if the stock pile runs out of cards: Under certain conditions, instead of drawing from the stock, you are permitted to take the whole of the discard pile.

In order to do this, you must be able to meld the top discard, without needing any of the other cards in the discard pile to make your meld valid.

The procedure in this case is:. The object of the game is to score points by melding cards. A valid meld consists of three or more cards of the same natural rank any rank from four up to ace , such as three kings, six fives, etc.

When playing with partners, melds belong to a partnership, not to an individual player. They are kept face up in front of one of the partners.

Typically, a partnership will have several melds, each of a different rank. You can add further cards of the appropriate rank to any of your side's melds, whether begun by yourself or by your partner, but you can never add cards to an opponent's meld.

Wild cards jokers and twos can normally be used in melds as substitutes for cards of the appropriate rank.

For example Q-Q-Q-2 or joker would be valid melds. There are, however, restrictions on using wild cards, which vary according to the type of Canasta being played.

Threes cannot be melded in the normal way. They have special functions, which are different depending on whether you play classic or modern American canasta.

A meld of seven cards is called a canasta. If all of the cards in it are natural, it is called a natural or pure or clean or red canasta; the cards are squared up and a red card is placed on top.

If it includes one or more wild cards it is called a mixed or dirty or black canasta; it is squared up with a natural black card on top, or one of the wild cards in it is placed at right-angles, to show that it is mixed.

In some versions of Canasta you may create a meld of more than seven cards, simply by continuing to add more cards of the same rank to an already complete canasta.

If it is allowed, a meld of eight or more cards is still regarded as a canasta. If any wild cards are added to a previously pure red canasta, it thereby becomes mixed black.

For each partnership, the first turn during a hand when they put down one or more melds is called their initial meld.

When making the initial meld for your partnership, you must meet a certain minimum count requirement , in terms of the total value of cards that you put down.

You are allowed to count several separate melds laid down at the same time in order to meet this requirement.

In some versions including Modern American , the initial meld must be made entirely from your hand; in others including Classic you are allowed to use the top card of the discard pile along with cards from your hand to satisfy the minimum count, before picking up the remainder of the pile.

The initial meld requirement applies to a partnership, not to an individual player. Therefore, after either you or your partner have made a meld that meets the requirement, both of you can meld freely for the rest of that hand.

However, if the opponents have not yet melded, they must still meet the requirement in order to begin melding. Canasta was standardised in the late 's and is still played in more or less this classic form in many parts of the world, including some parts of America.

However, those who prefer the "Modern American" game may prefer to skip this section , since many of the Classic rules are not relevant in that game.

As usual, there are four players in fixed partnerships, partners sitting opposite each other. Two 52 card standard packs plus 4 jokers are shuffled together to make a card pack.

The first dealer is chosen at random, and thereafter the turn to deal rotates clockwise after each hand. The dealer shuffles and the player to dealer's right cuts.

Each player is dealt 11 cards, and the rest of the cards are placed in a face-down stock pile in the centre of the table. The top card of the stock is taken off and placed face up next to the stock pile, to start the discard pile.

If this first face-up card is wild or a red three, another card is turned and places on top of it, continuing until a card which is not a wild card or red three is turned up; the wild card or red three should be stacked at right angles to the rest of the pile, to indicate that it is frozen see below.

Each player must immediately place face-up in front of them any red threes they were dealt, and draw an equal number of cards from the top of the face-down pile to replace them.

Every meld must contain at least two natural cards. The smallest meld, as usual, consists of three cards, which could be three natural cards such as or two natural cards and a wild card such as Q-Q Melds can grow as large as you wish.

A meld of seven or more cards counts as a canasta. No meld can contain more than three wild cards - so a six card meld must include at least three natural cards, and a canasta must contain at least four natural cards.

There is no limit on the number of natural cards that can be added to a complete canasta. A wild card added to a pure canasta of course makes it mixed.

Once a canasta contains three wild cards, no further wild cards can be added. It is not allowed for one partnership to have two separate melds of the same rank.

Any cards melded by a partnership which are the same rank as one of their existing melds are automatically merged into that meld, provided that the limit of three wild cards is not exceeded.

It is however quite possible and not unusual have a meld of the same rank as one of your opponents' melds. As usual, each turn is begun by either drawing the top card from the face-down stock or taking the whole of the discard pile.

The player may meld some cards and must do so if taking the discard pile. Each turn must be ended by discarding one card face-up on top of the discard pile.

A player may always opt to draw the top card of the face down pile. You can only take the discard pile if you can meld its top card, combined with cards from your hand if necessary.

There are additional restrictions on taking the discard pile if it is frozen against your partnership see below. But first let us consider the case where the discard pile is not frozen against you.

In that case, if the top card of the pile is a natural card from four up to ace , you can take the pile if either:. The procedure for taking the pile was described in the general rules.

You must show that you can use the top card in a valid meld before you are allowed to pick up the rest of the pile. After picking up the pile, you can then make further melds.

For example, if there is a five on top of the pile and another five buried, you cannot use a single five in your hand to take the pile and meld the three fives.

But if you have two fives in your hand you can meld these with the five on top of the pile, take the pile, and then add the other five to this meld.

Note that you can never take the discard pile if its top card is a wild card or a black three. Note also that it is not necessary to take the discard pile in order to meld.

If you wish, you can meld after drawing from the stock. When the discard pile is frozen against you, you can only take it if you hold in your hand two natural cards of the same rank as the top card of the discard pile, and you use these with the top discard to make a meld.

This meld can either be a new one, or could be the same rank as an existing meld belonging to your partnership, in which case the melds are then merged.

For example, suppose the pile is frozen against us and our team already has a meld of 4 sevens on the table. If the player before me discards a seven, I cannot pick up the discard pile unless I have two further sevens concealed in my hand.

If I do have 2 sevens in my hand, I can add them and the discarded seven to our meld making a canasta , and take the pile. If your partnership has not yet melded, then in order to meld, the total value of the cards you lay down must meet a minimum count requirement.

This requirement depends on your partnership's cumulative score from previous hands as follows:. To achieve this count, you can of course put several melds at once, and the melds can be of more than the minimum size of three cards.

The standard values of the cards you play are added to check whether the requirement has been met. We have seen that if you have not yet melded, the discard pile is frozen against you.

Therefore, in order to achieve the minimum count, you must either meld entirely from your hand after drawing from the stock, or you must use two natural cards from your hand which match the top card of the discard pile.

In this second case, you can count the value of the top discard, along with the cards you play from your hand in this and any other melds, towards the minimum count.

You cannot count any other cards in the pile which you may intend to add in the same turn. You have two kings, two queens and a two in your hand.

If your initial meld requirement is 50, you can meld K-K-K, Q-Q-2 using the king from the top of the pile, for 70 points.

You can then add the king and queen from the pile to these melds in the same turn if you wish. But you could not make this play if you needed a minimum count of Bonuses for red threes, canastas and so on cannot be counted towards meeting the minimum.

Even if you have a complete canasta in your hand, you are not allowed to put it down as your initial meld if the total value of its individual cards does not meet your minimum count requirement.

There is just one exception to the minimum count requirement. Suppose that your team has not yet melded, and that having drawn from the stock you are able to meld your entire hand including a canasta.

In this case you may meld you whole hand with or without a final discard and go out without having to meet any minimum count requirement. In doing this you will score the extra bonus for going out concealed.

This option remains available to a player who has exposed red threes, provided that they have not melded anything else. The play ends as soon as a player goes out.

You can only go out if your partnership has melded at least one canasta. Once your side has a canasta, you may go out if you can and wish to, by melding all of your cards, or by melding all but one and discarding your last card.

It is legal to complete the required canasta and go out on the same turn. Therefore, melds consisting only of twos and jokers are not allowed, with the exception of wild canastas.

A good meld in canasta online would be, for example, two aces, of hearts and spades, and a joker. If your meld contains more than seven cards, then it is called a canasta.

For this, a player receives bonus points. A canasta with natural cards is scored higher than a canasta with a mix of wild cards.

However, the highest number of points are awarded for a wild canasta, a meld of seven wild cards, which must be played in one move. A hand in online canasta ends at the moment when one of the players gets rid of all their cards, or when the stack of face down cards runs out.

The winner is the person who has gained 5, points or more. The points position is taken into account after the completion of the deal, not during it.

If several people have the same points, the result is a draw. The same player then drops one card onto the discard pile. If the player draws from the stack a red three they must set it aside and take another card.

If a red three is drawn from the discard pile, it is not exchanged for another card. Bonus points are awarded for the red three at the end of the hand.

By contrast, black threes can be melded only last, and with no wild cards.

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